Your cart is empty
Target-based vending with catalogs, prices, props, animations, and server validation.
Refurbished vending machine interactions with item catalogs, prices, target support, and polished prop animations.
Players pay, grab the item, and receive it through a validated server flow.
Different machines, different catalogs.
Uses zyke_lib target bridging.
Walk up, pay, grab, and stash.
Payment and item grants stay server-side.
Soda, snack, water, and coffee support.
Attach cans, bottles, snacks, and coffee.
Catch missing inventory items early.
Expose and enforce busy state.
Pay first, grant after completion.