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Spatial audio helper with entity sounds, location sounds, loops, fades, and volume tuning.
A compact audio helper for resources that need fast, distance-aware sound playback without rebuilding NUI audio from scratch.
Play sounds on entities or locations, tune volume, loop behavior, fades, and registered presets.
Attach audio to entities or locations.
Play, stop, validate, and list sounds.
Loops, random delays, fades, and full stops.
Tune per-sound volume in-game.
Follow entities or fade by distance.
Scans and exposes valid audio files.
Persist tuning with KVP storage.
Group sounds by invoking resource.
Stops orphaned sounds automatically.