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Home/Resources/Realistic Vehicles

Realistic Vehicles

Deformation, damage multipliers, torque loss, limp mode, and vehicle handling safeguards.

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Realistic Vehicles

KEY FEATURES

Synced Body Deformation

Save, restore, and reapply visible body damage.

Configurable Damage Multipliers

Tune engine, body, petrol-tank, collision, and weapon damage.

Five Damage Presets

Arcade, Casual, Balanced, Realistic, and Hardcore.

Torque And Limp Mode

Damaged engines lose power progressively and can enter limp mode.

Handling Safeguards

Flip prevention, airborne tilt prevention, and low-fuel protection.

Persistence And Repair

Integrate saved damage and full repairs with frameworks and mechanic scripts.

DETAILED FEATURES

Synced Body Deformation

Captures visible deformation, synchronizes it through state bags, and reapplies it so body damage stays consistent.

Engine, Body And Tank Damage

Applies configurable multipliers to engine health, body health, and petrol-tank health.

Collision And Weapon Damage

Controls how collisions and weapon hits contribute to vehicle health loss.

Progressive Failure Model

Engine damage can degrade and cascade into stronger failure behavior instead of stopping a vehicle abruptly.

Torque Reduction

Reduces vehicle torque as engine damage worsens, making damaged vehicles feel weaker before they fail.

Limp Mode

Optional limp behavior limits vehicle power once damage reaches the configured threshold.

Five Damage Presets

Choose Arcade, Casual, Balanced, Realistic, or Hardcore as a starting point for vehicle damage behavior.

Preset Overrides

Override individual preset values without rewriting the complete damage profile.

Per-Class Damage Profiles

Tune damage separately for motorcycles, off-road vehicles, emergency vehicles, boats, industrial vehicles, and other classes.

Independent Feature Toggles

Enable body deformation and vehicle damage multipliers independently to match the server's preferred setup.

Flip Prevention

Stops players from easily self-righting vehicles when the selected preset or override enables it.

Airborne Tilt Prevention

Prevents mid-air vehicle correction in realistic presets so jumps and crashes carry more consequence.

Low-Fuel Driveability Guard

Optionally prevents GTA's low-fuel handling edge case by disabling vehicles below the configured fuel threshold.

Persistence Exports

Exports let ESX, QBCore, Qbox, and ox_lib save and restore realistic vehicle damage data.

Repair Script Integration

Repair exports let garage and mechanic scripts clear synchronized damage after a full repair.

Built-In Repair Kit

An optional repair kit restores non-wheel deformation, health, window, dirt, decal, and fire damage.

Handling Restoration

Stores original handling values and restores them cleanly when vehicles are fixed, exited, or reset.

Wheel Pop Integration

When installed together, Realistic Vehicles includes Wheel Pop state in its persistence payload and delegates wheel repair during full repairs.

Vehicle Terrain Coordination

Coordinates shared handling baselines with Vehicle Terrain so terrain behavior and engine-damage torque changes compose cleanly.

Development Debug Tools

Optional tools expose deformation, vehicle health, forced damage, and runtime handling data while configuring the resource.

FAQ

Built on 

Zyke's Library

 for framework and inventory bridging. These integrations are supported out of the box.

Frameworks
ESXQBCoreQbox
Inventories
ox_inventoryqs-inventoryqb-inventoryTGIANN-inventorycodem-inventorycore_inventory (QBCore)
Targets
ox_targetqb-target

Heavily modified servers may need small adaptations. Review the dependencies in this FAQ or ask in Discord before claiming or downloading if your setup is unusual.

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zyke_lib

Required

Documentation

Discord Community