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Vehicle deformation, terrain sink, wheel integrity, wheel loss, torque reduction, damage presets, and handling safeguards.
Make vehicle damage and terrain behavior feel heavier without locking yourself into one realism level. Pick one of five presets, override any specific value, and let the resource handle deformation, terrain sink, surface penalties, health damage, torque reduction, wheel integrity, and wheel loss.
Use it gently for RP flavor or push it harder with realistic and hardcore presets that add harsher landings, direct wheel impact checks, soft-surface handling tradeoffs, airborne tilt prevention, and stronger failure consequences.
Save, restore, and reapply visible body damage.
Soft surfaces affect suspension, traction, speed, and drive force.
Arcade, Casual, Balanced, Realistic, and Hardcore.
Hard landings and direct impacts can damage or detach wheels.
Damaged engines lose power and can enter limp mode.
Flip prevention, low-fuel protection, and clean handling restore.
Captures visible deformation, syncs it through state bags, and reapplies it so body damage stays consistent.
Exports allow framework vehicle properties to save and restore deformation, wheel integrity, and detached wheel state.
Repair exports let mechanic scripts clear synced deformation and wheel integrity data after a full repair.
Tracks wheel condition and allows hard landings or direct impacts to damage or detach wheels.
Wheel condition degrades from hard landings and localized wheel-zone impacts before detachment.
Landing angle, side speed, roll, pitch, and height influence how much wheel integrity is damaged.
Samples wheel-zone deformation, body transfer, wheel health, suspension compression, and speed drops to detect direct hits.
Controls event cooldowns, per-wheel cooldowns, maximum wheels lost per event, and bike-specific damage behavior.
Can keep detached wheels, delete them, or set them on fire depending on your server preference.
Optional usable item opens a wheel integrity overview with status, percentages, and detached wheel state.
Warns drivers when wheel integrity crosses configured warning or critical thresholds.
Soft terrain can lower suspension and tyre collider size so vehicles visually settle into sand, mud, snow, gravel, grass, and loose ground.
Raycasts around each wheel with material hashes and ground normals to decide how much terrain effect should apply.
Config maps concrete, tarmac, stone, dirt, grass, gravel, sand, mud, marsh, snow, and ice materials to surface labels and sink depths.
Terrain can reduce drive force, max flat velocity, drive inertia, traction curve values, and add traction loss while on soft surfaces.
Wheel type multipliers make off-road and SUV wheels resist soft terrain better, while open-wheel and street-focused setups can sink more.
Class multipliers reduce terrain effects for motorcycles, off-road vehicles, industrial vehicles, and commercial vehicles.
SUV and off-road wheels can receive handling-only penalties on hard road surfaces at higher speeds.
Terrain effects can ramp in, fade out at high speed, and keep a rolling penalty while moving quickly over soft surfaces.
Configurable enter and exit rates smooth visual sink and handling changes instead of snapping vehicle handling instantly.
Choose Arcade, Casual, Balanced, Realistic, or Hardcore as a starting point for server-wide vehicle realism.
Override any individual preset value without rewriting the whole damage profile.
Tune damage separately for classes like bikes, off-road, emergency, military, boats, and industrial vehicles.
Applies configurable multipliers to engine health, body health, petrol tank health, and weapon damage.
Reduces vehicle torque as engine damage worsens, making damaged vehicles feel weaker before they fail.
Optional limp behavior limits vehicle power once damage reaches the configured threshold.
Engine, body, and petrol tank damage can degrade, cascade, and trigger stronger failure behavior.
Stops players from easily self-righting vehicles when the selected preset or override enables it.
Prevents mid-air vehicle correction in realistic presets so jumps and crashes carry more consequence.
Optionally prevents GTA's low-fuel handling edge case by disabling vehicles below the configured fuel threshold.
Exports let ESX, QBCore, Qbox, and ox_lib save and restore realistic vehicle damage data.
Stores original handling values and restores them cleanly when vehicles are fixed or exited.
Debug commands expose terrain material checks, forced sink tests, terrain reset, and a wheel type inspection menu.
Optional debug commands expose deformation, health, force damage, wheel state, landing simulations, and terrain samples.