Vehicle Terrain
Material-aware terrain behavior with visual wheel sink, suspension and tire-collider adjustments, handling penalties, presets, and debugging tools.
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Material-aware terrain behavior with visual wheel sink, suspension and tire-collider adjustments, handling penalties, presets, and debugging tools.
Excl. VAT
Detect road and off-road materials around each wheel.
Settle wheels naturally into sand, mud, snow, gravel, and grass.
Adjust suspension and tire colliders to match the active surface.
Apply configurable traction, speed, drive-force, and inertia changes.
Make wheel types and vehicle classes react differently to terrain.
Start from terrain presets and inspect materials while tuning.
Raycasts around each wheel and uses material hashes and ground normals to determine the active road or off-road surface.
Maps hard roads, dirt, grass, gravel, sand, mud, marsh, snow, ice, and other materials to labels and configurable sink depths.
Lowers wheels into soft terrain so vehicles visually settle into the surface instead of floating above it.
Adjusts suspension behavior and tire collider size to support convincing soft-surface contact.
Can reduce drive force, maximum flat velocity, drive inertia, and traction while adding controllable traction loss.
Wheel-type multipliers let off-road and SUV setups resist soft ground while street-focused and open-wheel setups can be affected more.
Tune terrain effects independently for motorcycles, off-road vehicles, industrial vehicles, commercial vehicles, and other classes.
Optionally applies handling-only tradeoffs to selected wheel types on hard road surfaces at higher speeds.
Ramps terrain effects in, fades them at configured speeds, and supports rolling penalties over soft surfaces.
Configurable enter and exit rates blend visual sink and handling changes instead of applying them abruptly.
Provides preset starting points that can be selected and customized for the server's preferred terrain behavior.
Inspect detected materials, wheel types, forced sink behavior, and reset terrain state while configuring the resource.
Coordinates handling changes with Realistic Vehicles without taking ownership of saved deformation or vehicle damage data.
Set your server apart with Vehicle Terrain and start building an experience your community will remember.