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*This is an aggregate 7-day peak player count across Zyke resources and may include overlap between resources.

Home/Resources/Vehicle Lifts

Vehicle Lifts

Two-post car lifts with a hand-worked power unit, arms set under each car's jacking points, three synchronized stop heights, and an in-game placing tool.

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KEY FEATURES

Interactive Gameplay

Drag the arms under the car and work the power unit by hand.

Synced Sounds

Pump, locks, and pawl clicks heard by everyone nearby.

Synchronized Motion

Every player sees the lift and car move together.

In-Game Placing

Place lifts where you aim, lined up or free.

Saved Across Restarts

Lifts and the cars on them come back after a restart.

Integration API

Exports, events, and rules for your other resources.

DETAILED FEATURES

Two-Post Lift

Each lift has two posts with carriages, four swing arms, a lock release on the posts, and a power unit on the right post.

Setting The Arms

Drive a car between the posts with the lift all the way down, then drag each pad to the ring under its jacking point. A and D step between corners.

Square On The Pads

A car parked a little off centre or crooked is moved square into the middle of the lift as the arms are opened, so all four pads sit evenly. The tolerance is configurable.

Stop Heights

Carriages stop at low for creeper work, waist for wheels and corners, and high to walk under the car. Each stop lands on the lock of the posts nearest to it.

Power Unit Controls

Hold E to raise and Q to lower to the next stop, W or S to send the carriages all the way up or down, and Space to stop them.

Synchronized Motion

Every player in the bay sees the lift and the car at the same position as the carriages travel.

Placing Tool

Admins run /vehiclelifts to place lifts where they aim, lined up with the nearest lift in 5 cm steps or placed freely, and remove them with the same tool.

Saved Across Restarts

Placed lifts are saved in the database, and lifts and the cars on them stand again after a restart. The table is made on first start, so there is no SQL to import.

Routing Buckets

Lifts placed with a bucket are only seen and worked from that routing bucket, so instanced interiors can each have their own.

Points Or Target

The power unit and arms are used through interaction markers by default, or through ox_target or qb-target instead.

Synced Sounds

The pump, the oil flowing back, the lock release, the pawl clicking over each notch, and the carriages settling, played through zyke_sounds.

Lift Rules

Other resources can refuse work on a lift, hold a car no lower than a given stop, or keep it frozen once it is back on its wheels.

Vehicle Trim

Other resources can tilt and raise a car on the pads, and the trim stays with it while it is lowered and raised again.

Exports And Events

Client and server exports for lifts and cars on them, busy checks, and server events for every lift moved, car lifted, and car lowered.

Can-Check Hooks

Editable client and server hooks restrict who can set the arms or move a lift, such as only mechanics.

No Idle Cost

Props stream in within 90 m, and nothing runs every frame while a lift stands still.

17 Languages

Ships with translations for 17 languages.

FAQ

Built on 

Zyke's Library

 for framework and inventory bridging. These integrations are supported out of the box.

Frameworks
ESXQBCoreQbox
Inventories
ox_inventoryqs-inventoryqb-inventoryTGIANN-inventorycodem-inventorycore_inventory (QBCore)
Targets
ox_targetqb-target

Heavily modified servers may need small adaptations. Review the dependencies in this FAQ or ask in Discord before claiming or downloading if your setup is unusual.

View Full Documentation

zyke_lib

Required

OxMySQL

Required

zyke_sounds

Optional

ox_target

Optional

qb-target

Optional

Discord Community

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