Hunger, thirst, stress, highs, addictions, and more.
Keeps overlapping effects from fighting.
Temporary effects with duration handling.
Works around ESX, QBCore, and Qbox expectations.
Keeps HUDs and player metadata updated.
Read, set, add, remove, bulk, reset, and heal.
Control status state safely.
Driving and shooting stress helpers included.
Persists statuses and direct effects.
Lifecycle handlers for every status type.
Per-status drains, thresholds, and values.
Notifications, visuals, movement, damage, and reactions.
The strongest active effect wins.
Timed effects that merge and expire.
Full server-side status control.
Quick getters for common statuses.
ESX, QB/Qbox, HUD, stress, heal, and revive hooks.
Framework metadata and HUD event updates.
Pause, clear, and reinitialize status effects.
Spatial reactions through zyke_sounds.
Driving and shooting stress modules.
Fast drains get faster processing.
Everything you need to know about getting Status running on your server. Can't find your answer? Our team is active in Discord.
Built on Zyke's Library for framework and inventory bridging. Everything below is supported out of the box.
Seamless integration with popular resources used on your server.
Make sure these resources are started before Status in your server.cfg. Optional resources unlock extra features.
Usually, yes. Framework and inventory bridging goes through Zyke's Library, so most setups work out of the box. Heavily modified servers may need small adaptations.
Not sure about your setup? Ask in Discord before claiming or downloading and we'll take a look.
Everything you need to install, configure and get help with Status.
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