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Home/Resources/Sounds

Sounds

Spatial audio helper with entity sounds, location sounds, loops, fades, and volume tuning.

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KEY FEATURES

Spatial Sound Playback

Attach audio to entities or locations.

Server-Side Exports

Play, stop, validate, and list sounds.

Looping And Fade Control

Loops, random delays, fades, and full stops.

Volume Configuration

Tune per-sound volume in-game.

DETAILED FEATURES

Entity And Location Tracking

Follow entities or fade by distance.

Loaded Sound Registry

Scans and exposes valid audio files.

Per-Sound Multipliers

Persist tuning with KVP storage.

Preset Groups

Group sounds by invoking resource.

Resource Cleanup

Stops orphaned sounds automatically.

FAQ

Questions before you start?

Everything you need to know about getting Sounds running on your server. Can't find your answer? Our team is active in Discord.

Ask in DiscordDocumentation
Frameworks
3
Inventories
6
Target systems
2

Built on Zyke's Library for framework and inventory bridging. Everything below is supported out of the box.

Frameworks
  • ESX
  • QBCore
  • Qbox
Inventories
  • ox_inventory
  • qs-inventory
  • qb-inventory
  • TGIANN-inventory
  • codem-inventory
  • core_inventory (QBCore)
Targets
  • ox_target
  • qb-target
View full compatibility list

Make sure these resources are started before Sounds in your server.cfg.

  1. 1
    zyke_lib
  2. 2
    SoundsStart last, after its dependencies

Usually, yes. Framework and inventory bridging goes through Zyke's Library, so most setups work out of the box. Heavily modified servers may need small adaptations.

Not sure about your setup? Ask in Discord before claiming or downloading and we'll take a look.

Everything you need to install, configure and get help with Sounds.

  • Documentationdocs.zykeresources.com

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