Attach audio to entities or locations.
Play, stop, validate, and list sounds.
Loops, random delays, fades, and full stops.
Tune per-sound volume in-game.
Follow entities or fade by distance.
Scans and exposes valid audio files.
Persist tuning with KVP storage.
Group sounds by invoking resource.
Stops orphaned sounds automatically.
Everything you need to know about getting Sounds running on your server. Can't find your answer? Our team is active in Discord.
Built on Zyke's Library for framework and inventory bridging. Everything below is supported out of the box.
Make sure these resources are started before Sounds in your server.cfg.
Usually, yes. Framework and inventory bridging goes through Zyke's Library, so most setups work out of the box. Heavily modified servers may need small adaptations.
Not sure about your setup? Ask in Discord before claiming or downloading and we'll take a look.
Everything you need to install, configure and get help with Sounds.
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