Realistic Vehicles
Deformation, damage multipliers, torque loss, limp mode, and vehicle handling safeguards.
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Deformation, damage multipliers, torque loss, limp mode, and vehicle handling safeguards.
Excl. VAT
Save, restore, and reapply visible body damage.
Tune engine, body, petrol-tank, collision, and weapon damage.
Arcade, Casual, Balanced, Realistic, and Hardcore.
Damaged engines lose power progressively and can enter limp mode.
Flip prevention, airborne tilt prevention, and low-fuel protection.
Integrate saved damage and full repairs with frameworks and mechanic scripts.
Captures visible deformation, synchronizes it through state bags, and reapplies it so body damage stays consistent.
Applies configurable multipliers to engine health, body health, and petrol-tank health.
Controls how collisions and weapon hits contribute to vehicle health loss.
Engine damage can degrade and cascade into stronger failure behavior instead of stopping a vehicle abruptly.
Reduces vehicle torque as engine damage worsens, making damaged vehicles feel weaker before they fail.
Optional limp behavior limits vehicle power once damage reaches the configured threshold.
Choose Arcade, Casual, Balanced, Realistic, or Hardcore as a starting point for vehicle damage behavior.
Override individual preset values without rewriting the complete damage profile.
Tune damage separately for motorcycles, off-road vehicles, emergency vehicles, boats, industrial vehicles, and other classes.
Enable body deformation and vehicle damage multipliers independently to match the server's preferred setup.
Stops players from easily self-righting vehicles when the selected preset or override enables it.
Prevents mid-air vehicle correction in realistic presets so jumps and crashes carry more consequence.
Optionally prevents GTA's low-fuel handling edge case by disabling vehicles below the configured fuel threshold.
Exports let ESX, QBCore, Qbox, and ox_lib save and restore realistic vehicle damage data.
Repair exports let garage and mechanic scripts clear synchronized damage after a full repair.
An optional repair kit restores non-wheel deformation, health, window, dirt, decal, and fire damage.
Stores original handling values and restores them cleanly when vehicles are fixed, exited, or reset.
When installed together, Realistic Vehicles includes Wheel Pop state in its persistence payload and delegates wheel repair during full repairs.
Coordinates shared handling baselines with Vehicle Terrain so terrain behavior and engine-damage torque changes compose cleanly.
Optional tools expose deformation, vehicle health, forced damage, and runtime handling data while configuring the resource.
Set your server apart with Realistic Vehicles and start building an experience your community will remember.