
Vehicle deformation, terrain sink, wheel integrity, wheel loss, torque reduction, damage presets, and handling safeguards.
Realistic Vehicles
Incl. VAT
Description
Make vehicle damage and terrain behavior feel heavier without locking yourself into one realism level. Pick one of five presets, override any specific value, and let the resource handle deformation, terrain sink, surface penalties, health damage, torque reduction, wheel integrity, and wheel loss.
Use it gently for RP flavor or push it harder with realistic and hardcore presets that add harsher landings, direct wheel impact checks, soft-surface handling tradeoffs, airborne tilt prevention, and stronger failure consequences.
Key Features
Synced Body Deformation
Save, restore, and reapply visible body damage.
Terrain Sink And Surface Handling
Soft surfaces affect suspension, traction, speed, and drive force.
Five Damage Presets
Arcade, Casual, Balanced, Realistic, and Hardcore.
Wheel Integrity And Loss
Hard landings and direct impacts can damage or detach wheels.
Torque And Limp Behavior
Damaged engines lose power and can enter limp mode.
Handling Safeguards
Flip prevention, low-fuel protection, and clean handling restore.
Detailed Features
Synced Body Deformation
Captures visible deformation, syncs it through state bags, and reapplies it so body damage stays consistent.
Saved Vehicle Damage Data
Exports allow framework vehicle properties to save and restore deformation, wheel integrity, and detached wheel state.
Repair Script Integration
Repair exports let mechanic scripts clear synced deformation and wheel integrity data after a full repair.
Wheel Integrity And Loss
Tracks wheel condition and allows hard landings or direct impacts to damage or detach wheels.
Integrity-Based Wheel Loss
Wheel condition degrades from hard landings and localized wheel-zone impacts before detachment.
Landing Alignment Checks
Landing angle, side speed, roll, pitch, and height influence how much wheel integrity is damaged.
Direct Wheel Impact Detection
Samples wheel-zone deformation, body transfer, wheel health, suspension compression, and speed drops to detect direct hits.
Wheel Loss Limits And Cooldowns
Controls event cooldowns, per-wheel cooldowns, maximum wheels lost per event, and bike-specific damage behavior.
Detached Wheel Options
Can keep detached wheels, delete them, or set them on fire depending on your server preference.
Wheel Scanner Menu
Optional usable item opens a wheel integrity overview with status, percentages, and detached wheel state.
Wheel Integrity Notifications
Warns drivers when wheel integrity crosses configured warning or critical thresholds.
Terrain Sink
Soft terrain can lower suspension and tyre collider size so vehicles visually settle into sand, mud, snow, gravel, grass, and loose ground.
Per-Wheel Material Sampling
Raycasts around each wheel with material hashes and ground normals to decide how much terrain effect should apply.
Material Depth Configuration
Config maps concrete, tarmac, stone, dirt, grass, gravel, sand, mud, marsh, snow, and ice materials to surface labels and sink depths.
Soft-Surface Handling Penalties
Terrain can reduce drive force, max flat velocity, drive inertia, traction curve values, and add traction loss while on soft surfaces.
Wheel Type Terrain Tradeoffs
Wheel type multipliers make off-road and SUV wheels resist soft terrain better, while open-wheel and street-focused setups can sink more.
Vehicle Class Terrain Multipliers
Class multipliers reduce terrain effects for motorcycles, off-road vehicles, industrial vehicles, and commercial vehicles.
Road Wheel Penalties
SUV and off-road wheels can receive handling-only penalties on hard road surfaces at higher speeds.
Speed-Based Terrain Scaling
Terrain effects can ramp in, fade out at high speed, and keep a rolling penalty while moving quickly over soft surfaces.
Smooth Terrain Transitions
Configurable enter and exit rates smooth visual sink and handling changes instead of snapping vehicle handling instantly.
Five Damage Presets
Choose Arcade, Casual, Balanced, Realistic, or Hardcore as a starting point for server-wide vehicle realism.
Preset Overrides
Override any individual preset value without rewriting the whole damage profile.
Per-Class Damage Multipliers
Tune damage separately for classes like bikes, off-road, emergency, military, boats, and industrial vehicles.
Engine, Body And Tank Damage
Applies configurable multipliers to engine health, body health, petrol tank health, and weapon damage.
Torque Reduction
Reduces vehicle torque as engine damage worsens, making damaged vehicles feel weaker before they fail.
Limp Mode
Optional limp behavior limits vehicle power once damage reaches the configured threshold.
Progressive Failure Model
Engine, body, and petrol tank damage can degrade, cascade, and trigger stronger failure behavior.
Flip Prevention
Stops players from easily self-righting vehicles when the selected preset or override enables it.
Airborne Tilt Prevention
Prevents mid-air vehicle correction in realistic presets so jumps and crashes carry more consequence.
Low-Fuel Driveability Guard
Optionally prevents GTA's low-fuel handling edge case by disabling vehicles below the configured fuel threshold.
Persistence Exports
Exports let ESX, QBCore, Qbox, and ox_lib save and restore realistic vehicle damage data.
Handling Restoration
Stores original handling values and restores them cleanly when vehicles are fixed or exited.
Terrain Debug Tools
Debug commands expose terrain material checks, forced sink tests, terrain reset, and a wheel type inspection menu.
Development Debug Tools
Optional debug commands expose deformation, health, force damage, wheel state, landing simulations, and terrain samples.
Compatibility
Built on
Zyke's Library
Heavily modified servers may need small adaptations. Check dependencies below or ask in Discord before purchasing if your setup is unusual.
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