Line up on the rollers and hold it flat to the limiter.
Power and torque curves everyone nearby sees draw.
A roller bed for cars and a drum dyno for motorcycles.
Runs kept per plate, drawn over the last and first.
Every number comes from handling and mods you can tune.
Exports, events, and run checks for tuning resources.
A drive-on bed with ramps, front and rear cradles of rollers, and a screen on a pillar beside it. The rear cradle slides to the car's wheelbase.
A strip on the front rollers turns green once the front wheels are on them, and a panel says how far short, past, off centre, or off straight the vehicle stands.
A bike dyno with the front wheel in a chock and the rear wheel on a heavy drum, with its own redlines, scooter factors, and lower chain loss.
Floor it in the configured gear, 4th by default, and hold it to the limiter. The rollers spin up about as fast as the vehicle would gain speed on the road.
The server owns every run, so everyone sees the same pull at the same moment, and a player who walks up halfway sees the rest of it.
The screen draws power and torque against rpm as the pull happens, with the vehicle's last run dashed and its first run dotted behind it.
Wheel and engine power, torque with the rpm each peaks at, drivetrain loss, and the gain over the last run, printed as a dyno_sheet item at the screen.
Up to 25 runs per plate by default, and the first run is never removed, so it stays as the vehicle's stock sheet.
Power comes from drive force, mass, top speed, engine and turbo upgrades, and torque multipliers, with scale factors per class and model. A stock Sultan reads 267 hp.
/dynocalibrate prints every input of the vehicle you sit in. /dynos places car and bike dynos where you aim, lined up or free, saved in the database.
With zyke_laptop, a Dyno app connects to a dyno and follows its runs live, its last result, and its history. It only reads.
Runs refuse the wrong class, an engine that is off or too damaged, a vehicle not lined up, a busy dyno, or the wrong job, and say which.
Create and remove dynos, register run checks and power modifiers, start or stop runs, read results by plate, and react to runs started, finished, and stopped.
Editable client and server hooks restrict who can run a dyno, and a server hook reacts to finished runs, such as job pay.
Show hp, ps, or kW, Nm or lb-ft, and km/h or mph. Print through interaction points or ox_target and qb-target.
Props stream in within 80 m, the screen is drawn within 15 m, and nothing runs every frame away from a dyno.
Ships with translations for 17 languages.
Your cart is empty